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TCO Checklist:
Software Costs and How to Control Them
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In business settings, the cost of software can sometimes equal the
cost of hardware, and generally runs about one-fourth to one-fifth of
total hardware costs. In the school environment, however, it is
proportionately much less, usually representing 10 percent or less of the
total budget. In a RAND Corp. study
of eight pioneering high-tech schools, software costs ranged from 4
to 10 percent of their technology budgets, and averaged about 8 percent
across the schools. None had purchased site licenses for more than five
or six "tool-based" programs (and the average was closer to three).
In addition, the authors reported, schools had saved money through economies
of scale by building large libraries of CD-ROM and videodisc products.
A projection of school technology
costs developed by McKinsey & Company, Inc. calculated that "content"
in the form of software and online subscription fees would represent
14 percent of the total cost of its "classroom" model and 20 percent
of the cost of its less expensive "computer lab" model. Over time, it
said, the share of the pie taken up by content would grow to about 21
percent of the classroom model's annual budget, and 26 percent of the
computer lab model.
Many calculations of the costs of networking schools provide only for
basic application software, not the costs of software that could be
considered more purely instructional or part of the budget for curriculum
materials. Note, too, that some cost models were developed before schools
began developing their own direct connections to the Internet, saving
online subscription fees, if not telecommunications costs, and before
they began making substantial use of the resources of the World Wide
Web, many of which are available for free.
In the 1999-2000 school year, the educational marketing company Quality
Education Data projected that the average school would spend $11.47
per student on instructional software and $7.37 on Internet services,
but those figure, of course, is an average of both technologically advanced
schools and those that have not yet made a substantial technological
investment.
Limiting the diversity of software titles that a district uses is one
way to help control costs, by limiting the number of staff that will
be needed to support the applications and the amount of training staff
members will need. However, this may entail tradeoffs in terms of meeting
users' needs for particular kinds of applications or instructional offerings.
Many businesses also find that the Total Cost of Ownership can be controlled
if software packages are upgraded at the same time across the company,
and if employees are encouraged to use the same version of the software
if they work at home. Money can be saved, too, when the installation
and upgrading of software can be controlled centrally over the network.
The CEO Forum on Digital Content
Having in earlier studies established the need for hardware and
connectivity as well as staff development, the
CEO Forum in its third
year addressed the issue of digital content--and discovered that focus on
content alone would not advance learning nor technological skills in the
nation's schools. So the forum expanded its focus to "digital learning,"
which it defined as "the educational approach that integrates
technology, connectivity and human resources" and ultimately leads to
the creation of optimal learning environments. In that environment,
students learn problem solving and technology from projects which
encourage research, communication, and collaboration.
Those projects are created by teachers who utilize the full range of
digital content resources: textbooks, film, worksheets, video,
e-mail, CD-ROMs, computer simulations, databases, audio and streamed
discussions--materials available in both traditional and
computer-based curricula. Citing several "best practices," the report
illustrated the potential of such digital-based approaches to satisfy
the system-wide demands for accountability as well as individual learner
needs for tailored instruction. Furthermore, some of the cited practices
underscore the promise of digital learning to equalize educational
opportunity, as in the lowering of the drop-out rate among migrant
farmworker families in Texas.
The shift to digital learning, however, requires schools to be committed
to a true integration. Results of a recent Quality Education Data survey
indicate that by the year 2000, hardware and connectivity have been well established in a
majority of schools: 95 percent of public schools and 72 percent of
classrooms have Internet access; the ratio of students to computers has been halved in
just five years, from 10:1 in 1995-96 to 5:1 in 1998-99. But studies by
the National Center for Education Statistics indicate that although 53 percent
of teachers felt "somewhat prepared" and 23 percent felt "well prepared" to
use computers or the Internet at school, only 39 percent used those resources to
create instructional materials and 66 percent use the Internet for classroom
instruction; most (86 percent) teachers said they used the Internet for e-mail
and locating curricular materials. Most schools, concludes the CEO Forum,
are in the third phase of technology integration, Readjustment, and are
thus poised to move to the fourth and final phase, in which
technologically-savvy schools create new learning models and improve
academic performance.
Requisite for that move is an inventory of digital content which is then
clearly linked to specific performance standards. Increased investment
in digital content will mean close examination of budgets, pressure on
the content industry to modify and improve products, and locating
resources (especially governmental) and models for the integrated
curriculum.
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